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This module provides a number of mathematical functions. These functions can be used from #invoke or from other Lua modules.
To use the module from normal wiki pages, no special preparation is needed. If you are using the module from another Lua module, first you need to load it, like this:
<source lang="lua"> local mm = require('Module:Math') </source>
(The mm
variable stands for Module Math; you can choose something more descriptive if you prefer.)
Most functions in the module have a version for Lua and a version for #invoke. It is possible to use the #invoke functions from other Lua modules, but using the Lua functions has the advantage that you do not need to access a Lua frame object. Lua functions are preceded by _
, whereas #invoke functions are not.
{{#invoke:math|random}} {{#invoke:math|random|max_value}} {{#invoke:math|random|min_value|max_value}}
<source lang="lua"> mm._random() mm._random(max_value) mm._random(min_value, max_value) </source>
Generates a random number.
This function will not work properly for numbers less than -2^32 and greater than 2^32 - 1 (although this may vary by hardware). If you need to use numbers outside of this range, it is recommended that you use Module:Random.
{{#invoke:math|order|n}}
<source lang="lua"> mm._order(n) </source>
Determines the order of magnitude of a number.
{{#invoke:math|precision|n}} {{#invoke:math|precision|x=n}}
<source lang="lua"> mm._precision(number_string) </source>
Detemines the precision of a number. For example, for "4" it will return "0", for "4.567" it will return "3", and for "100" it will return "-2".
The function attempts to parse the string representation of the number, and detects whether the number uses E notation. For this reason, when called from Lua, very large numbers or very precise numbers should be directly input as strings to get accurate results. If they are input as numbers, the Lua interpreter will change them to E notation and this function will return the precision of the E notation rather than that of the original number. This is not a problem when the number is called from #invoke, as all input from #invoke is in string format.
{{#invoke:math|max|v1|v2|v3|...}}
<source lang="lua"> mm._max(v1, v2, v3, ...) </source>
Returns the maximum value from the values specified. Values that cannot be converted to numbers are ignored.
{{#invoke:math|min|v1|v2|v3|...}}
<source lang="lua"> mm._min(v1, v2, v3, ...) </source>
Returns the minimum value from the values specified. Values that cannot be converted to numbers are ignored.
{{#invoke:math|average|v1|v2|v3|...}}
<source lang="lua"> mm._average(v1, v2, v3, ...) </source>
Returns the average of the values specified. (More precisely, the value returned is the arithmetic mean.) Values that cannot be converted to numbers are ignored.
{{#invoke:math|round|value|precision}} {{#invoke:math|round|value=value|precision=precision}}
<source lang="lua"> mm._round(value, precision) </source>
Rounds a number to the specified precision.
{{#invoke:math|round|x|y}}
<source lang="lua"> mm._round(x, y) </source>
Gets x
modulo y
, or the remainder after x
has been divided by y
. This is accurate for integers up to 2^53; for larger integers Lua's modulo operator may return an erroneous value. This function deals with this problem by returning 0
if the modulo given by Lua's modulo operator is less than 0 or greater than y
.
{{#invoke:math|gcd|v1|v2|...}}
<source lang="lua"> mm._gcd(v1, v2, ...) </source>
Finds the greatest common divisor of the values specified. Values that cannot be converted to numbers are ignored.
{{#invoke:math|precision_format|value_string|precision}}
<source lang="lua"> mm._precision_format(value_string, precision) </source>
Rounds a number to the specified precision and formats according to rules originally used for {{Rnd}}. Output is a string.
<source lang="lua"> local number, number_string = mm._cleanNumber(number_string) </source>
A helper function that can be called from other Lua modules, but not from #invoke. This takes a string or a number value as input, and if the value can be converted to a number, cleanNumber returns the number and the number string. If the value cannot be converted to a number, cleanNumber returns nil, nil
.
--[[ This module provides a number of basic mathematical operations. ]] local yesno = require('Module:Yesno') local getArgs = require('Module:Arguments').getArgs local p = {} -- Holds functions to be returned from #invoke, and functions to make available to other Lua modules. local wrap = {} -- Holds wrapper functions that process arguments from #invoke. These act as intemediary between functions meant for #invoke and functions meant for Lua. --[[ Helper functions used to avoid redundant code. ]] local function err(msg) -- Generates wikitext error messages. return mw.ustring.format('<strong class="error">Formatting error: %s</strong>', msg) end local function unpackNumberArgs(args) -- Returns an unpacked list of arguments specified with numerical keys. local ret = {} for k, v in pairs(args) do if type(k) == 'number' then table.insert(ret, v) end end return unpack(ret) end local function makeArgArray(...) -- Makes an array of arguments from a list of arguments that might include nils. local args = {...} -- Table of arguments. It might contain nils or non-number values, so we can't use ipairs. local nums = {} -- Stores the numbers of valid numerical arguments. local ret = {} for k, v in pairs(args) do v = p._cleanNumber(v) if v then nums[#nums + 1] = k args[k] = v end end table.sort(nums) for i, num in ipairs(nums) do ret[#ret + 1] = args[num] end return ret end local function applyFuncToArgs(func, ...) -- Use a function on all supplied arguments, and return the result. The function must accept two numbers as parameters, -- and must return a number as an output. This number is then supplied as input to the next function call. local vals = makeArgArray(...) local count = #vals -- The number of valid arguments if count == 0 then return -- Exit if we have no valid args, otherwise removing the first arg would cause an error. nil, 0 end local ret = table.remove(vals, 1) for _, val in ipairs(vals) do ret = func(ret, val) end return ret, count end --[[ random Generate a random number Usage: {{#invoke: Math | random }} {{#invoke: Math | random | maximum value }} {{#invoke: Math | random | minimum value | maximum value }} ]] function wrap.random(args) local first = p._cleanNumber(args[1]) local second = p._cleanNumber(args[2]) return p._random(first, second) end function p._random(first, second) math.randomseed(mw.site.stats.edits + mw.site.stats.pages + os.time() + math.floor(os.clock() * 1000000000)) -- math.random will throw an error if given an explicit nil parameter, so we need to use if statements to check the params. if first and second then if first <= second then -- math.random doesn't allow the first number to be greater than the second. return math.random(first, second) end elseif first then return math.random(first) else return math.random() end end --[[ order Determine order of magnitude of a number Usage: {{#invoke: Math | order | value }} ]] function wrap.order(args) local input_string = (args[1] or args.x or '0'); local input_number = p._cleanNumber(input_string); if input_number == nil then return err('order of magnitude input appears non-numeric') else return p._order(input_number) end end function p._order(x) if x == 0 then return 0 end return math.floor(math.log10(math.abs(x))) end --[[ precision Detemines the precision of a number using the string representation Usage: {{ #invoke: Math | precision | value }} ]] function wrap.precision(args) local input_string = (args[1] or args.x or '0'); local trap_fraction = args.check_fraction; local input_number; if yesno(trap_fraction, true) then -- Returns true for all input except nil, false, "no", "n", "0" and a few others. See [[Module:Yesno]]. local pos = string.find(input_string, '/', 1, true); if pos ~= nil then if string.find(input_string, '/', pos + 1, true) == nil then local denominator = string.sub(input_string, pos+1, -1); local denom_value = tonumber(denominator); if denom_value ~= nil then return math.log10(denom_value); end end end end input_number, input_string = p._cleanNumber(input_string); if input_string == nil then return err('precision input appears non-numeric') else return p._precision(input_string) end end function p._precision(x) if type(x) == 'number' then x = tostring(x) end x = string.upper(x) local decimal = x:find('%.') local exponent_pos = x:find('E') local result = 0; if exponent_pos ~= nil then local exponent = string.sub(x, exponent_pos + 1) x = string.sub(x, 1, exponent_pos - 1) result = result - tonumber(exponent) end if decimal ~= nil then result = result + string.len(x) - decimal return result end local pos = string.len(x); while x:byte(pos) == string.byte('0') do pos = pos - 1 result = result - 1 if pos <= 0 then return 0 end end return result end --[[ max Finds the maximum argument Usage: {{#invoke:Math| max | value1 | value2 | ... }} Note, any values that do not evaluate to numbers are ignored. ]] function wrap.max(args) return p._max(unpackNumberArgs(args)) end function p._max(...) local function maxOfTwo(a, b) if a > b then return a else return b end end local max_value = applyFuncToArgs(maxOfTwo, ...) if max_value then return max_value end end --[[ min Finds the minimum argument Usage: {{#invoke:Math| min | value1 | value2 | ... }} OR {{#invoke:Math| min }} When used with no arguments, it takes its input from the parent frame. Note, any values that do not evaluate to numbers are ignored. ]] function wrap.min(args) return p._min(unpackNumberArgs(args)) end function p._min(...) local function minOfTwo(a, b) if a < b then return a else return b end end local min_value = applyFuncToArgs(minOfTwo, ...) if min_value then return min_value end end --[[ average Finds the average Usage: {{#invoke:Math| average | value1 | value2 | ... }} OR {{#invoke:Math| average }} Note, any values that do not evaluate to numbers are ignored. ]] function wrap.average(args) return p._average(unpackNumberArgs(args)) end function p._average(...) local function getSum(a, b) return a + b end local sum, count = applyFuncToArgs(getSum, ...) if not sum then return 0 else return sum / count end end --[[ round Rounds a number to specified precision Usage: {{#invoke:Math | round | value | precision }} --]] function wrap.round(args) local value = p._cleanNumber(args[1] or args.value or 0) local precision = p._cleanNumber(args[2] or args.precision or 0) if value == nil or precision == nil then return err('round input appears non-numeric') else return p._round(value, precision) end end function p._round(value, precision) local rescale = math.pow(10, precision or 0); return math.floor(value * rescale + 0.5) / rescale; end --[[ mod Implements the modulo operator Usage: {{#invoke:Math | mod | x | y }} --]] function wrap.mod(args) local x = p._cleanNumber(args[1]) local y = p._cleanNumber(args[2]) if not x then return err('first argument to mod appears non-numeric') elseif not y then return err('second argument to mod appears non-numeric') else return p._mod(x, y) end end function p._mod(x, y) local ret = x % y if not (0 <= ret and ret < y) then ret = 0 end return ret end --[[ gcd Calculates the greatest common divisor of multiple numbers Usage: {{#invoke:Math | gcd | value 1 | value 2 | value 3 | ... }} --]] function wrap.gcd(args) return p._gcd(unpackNumberArgs(args)) end function p._gcd(...) local function findGcd(a, b) local r = b local oldr = a while r ~= 0 do local quotient = math.floor(oldr / r) oldr, r = r, oldr - quotient * r end if oldr < 0 then oldr = oldr * -1 end return oldr end local result, count = applyFuncToArgs(findGcd, ...) return result end --[[ precision_format Rounds a number to the specified precision and formats according to rules originally used for {{template:Rnd}}. Output is a string. Usage: {{#invoke: Math | precision_format | number | precision }} ]] function wrap.precision_format(args) local value_string = args[1] or 0 local precision = args[2] or 0 return p._precision_format(value_string, precision) end function p._precision_format(value_string, precision) -- For access to Mediawiki built-in formatter. local lang = mw.getContentLanguage(); local value value, value_string = p._cleanNumber(value_string) precision = p._cleanNumber(precision) -- Check for non-numeric input if value == nil or precision == nil then return err('invalid input when rounding') end local current_precision = p._precision(value) local order = p._order(value) -- Due to round-off effects it is neccesary to limit the returned precision under -- some circumstances because the terminal digits will be inaccurately reported. if order + precision >= 14 then orig_precision = p._precision(value_string) if order + orig_precision >= 14 then precision = 13 - order; end end -- If rounding off, truncate extra digits if precision < current_precision then value = p._round(value, precision) current_precision = p._precision(value) end local formatted_num = lang:formatNum(math.abs(value)) local sign -- Use proper unary minus sign rather than ASCII default if value < 0 then sign = '−' else sign = '' end -- Handle cases requiring scientific notation if string.find(formatted_num, 'E', 1, true) ~= nil or math.abs(order) >= 9 then value = value * math.pow(10, -order) current_precision = current_precision + order precision = precision + order formatted_num = lang:formatNum(math.abs(value)) else order = 0; end formatted_num = sign .. formatted_num -- Pad with zeros, if needed if current_precision < precision then local padding if current_precision <= 0 then if precision > 0 then local zero_sep = lang:formatNum(1.1) formatted_num = formatted_num .. zero_sep:sub(2,2) padding = precision if padding > 20 then padding = 20 end formatted_num = formatted_num .. string.rep('0', padding) end else padding = precision - current_precision if padding > 20 then padding = 20 end formatted_num = formatted_num .. string.rep('0', padding) end end -- Add exponential notation, if necessary. if order ~= 0 then -- Use proper unary minus sign rather than ASCII default if order < 0 then order = '−' .. lang:formatNum(math.abs(order)) else order = lang:formatNum(order) end formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>' end return formatted_num end --[[ Helper function that interprets the input numerically. If the input does not appear to be a number, attempts evaluating it as a parser functions expression. ]] function p._cleanNumber(number_string) if type(number_string) == 'number' then -- We were passed a number, so we don't need to do any processing. return number_string, tostring(number_string) elseif type(number_string) ~= 'string' or not number_string:find('%S') then -- We were passed a non-string or a blank string, so exit. return nil, nil; end -- Attempt basic conversion local number = tonumber(number_string) -- If failed, attempt to evaluate input as an expression if number == nil then local frame = mw.getCurrentFrame() local attempt = frame:callParserFunction('#expr', number_string) attempt = tonumber(attempt) if attempt ~= nil then number = attempt number_string = tostring(number) else number = nil number_string = nil end else number_string = number_string:match("^%s*(.-)%s*$") -- String is valid but may contain padding, clean it. number_string = number_string:match("^%+(.*)$") or number_string -- Trim any leading + signs. if number_string:find('^%-?0[xX]') then -- Number is using 0xnnn notation to indicate base 16; use the number that Lua detected instead. number_string = tostring(number) end end return number, number_string end --[[ Wrapper function that does basic argument processing. This ensures that all functions from #invoke can use either the current frame or the parent frame, and it also trims whitespace for all arguments and removes blank arguments. ]] local function makeWrapper(funcName) return function (frame) local args = getArgs(frame) -- Argument processing is left to Module:Arguments. Whitespace is trimmed and blank arguments are removed. return wrap[funcName](args) end end for funcName in pairs(wrap) do p[funcName] = makeWrapper(funcName) end return p